Redbubble Earnings Calculator
Redbubble artist royalty.
Calculate Redbubble earnings by entering monthly sales volume, base price, and markup percentage to see estimated monthly and annual artist royalties.
What this tool does
This calculator estimates gross artist earnings on a print-on-demand marketplace that pays a markup added on top of a platform-set base price. It multiplies monthly sales by average base price and by the markup percentage to give monthly earnings, then annualises at twelve times that figure, and also shows the royalty per sale. Because the markup is added to the base rather than taken from the retail price, the artist's share of what the buyer pays is always lower than the markup figure: a 20% markup on a 20 base puts the retail price at 24 and gives the artist 16.7% of it. All three inputs multiply, so each moves the result proportionally and they are interchangeable in the arithmetic. Base price is the input artists control least, since the platform sets it per product type, and it is why the same sales volume produces very different totals across stickers and shirts. The model holds sales volume constant while markup changes, and excludes refunds, returns, platform account deductions, tax on the earnings, and the risk that a listing is removed on intellectual property grounds.
Quick answer: with the default values, the result is $400.00 (Monthly Redbubble Earnings). Adjust the values below for your own figures.
Enter Values
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Formula Used
Disclaimer
Results are estimates for educational purposes only. They do not constitute financial advice. Consult a qualified professional before making financial decisions.
Redbubble pays artists a markup added on top of a base price the platform sets per product type, rather than a share of what the customer pays. The default markup is 20% and it can be raised or lowered. That distinction changes the arithmetic: a 20% markup on a 20 base price adds 4 for the artist and puts the retail price at 24, so the artist receives 16.7% of what the buyer actually pays, not 20%. Marketplaces operating in the European Union publish how remuneration is determined and give advance notice before changing it under the Platform-to-Business Regulation, so the base prices and terms in the account are what apply rather than any figure quoted elsewhere.
Base price is what sizes the royalty, and it varies enormously by product. At the same 20% markup, a 3 base-price sticker returns 0.60 a sale while a 20 base-price shirt returns 4.00. Nothing about the markup differs between them. The platform handles printing, shipping, customer service and returns, so there is no upfront cost, but the per-sale figure is small enough that volume across many listings is what makes the total meaningful.
Discovery on the platform runs through its own search, so keywords, product-type coverage and upload consistency all feed sales volume, which is the input this calculator cannot estimate for you. One risk worth naming sits outside the arithmetic entirely: designs referencing existing characters, logos, slogans or brands can be removed on copyright or trademark grounds, and a removed listing earns nothing regardless of what any projection said. Rights in artwork and in brand names are separate things, and both apply to print-on-demand listings.
A worked example
With the loaded figures of 100 monthly sales, a 20 base price and a 20% markup, the royalty is 4.00 a sale, giving 400 a month and 4,800 a year.
Reading the same figures from the buyer’s side is more useful. The 20% markup sits on top of the base, so the item retails at 24 and the 4 the artist keeps is 16.7% of that. Comparisons against platforms that pay a percentage of the list price have to be made on this basis, or the markup number flatters itself by roughly a fifth.
What moves the number most
All three inputs multiply together, so each moves the result proportionally: a 1% change in any of them changes earnings by 1%. That also makes them interchangeable in the arithmetic. Two hundred sales at a 20% markup and one hundred sales at a 40% markup both return 800 a month on a 20 base price, even though one is a distribution problem and the other a pricing decision.
Base price is the input artists control least, because the platform sets it per product type. It is nonetheless the reason a sticker-heavy catalogue and a shirt-heavy one at identical sales volumes produce very different totals: 100 sales at a 3 base returns 60 a month against 400 for the same volume at a 20 base.
The formula behind this
Monthly earnings are sales multiplied by base price multiplied by the markup expressed as a decimal, and annual earnings are twelve times that. The royalty per sale is base price multiplied by the markup.
Two rearrangements are worth having. The retail price is the base price multiplied by one plus the markup, and the artist’s share of that retail price is the markup divided by one plus the markup: 9.1% at a 10% markup, 16.7% at 20%, 23.1% at 30%, 28.6% at 40% and 50% at 100%. The share always sits below the markup figure, and the gap is widest at low markups.
What this doesn't capture
Sales volume is held constant while markup changes, which is the model’s central simplification and the subject of the section below. Beyond that, the figure is gross artist margin: it sits before any tax on the earnings, before platform-side deductions that vary by account type and region, and before refunds and returns, all of which reverse a royalty already counted.
The larger omission is that a listing has to survive to earn. Designs built on existing characters, brands or slogans face removal on copyright or trademark grounds, and no projection here survives a takedown. That risk rises precisely where the discovery advantage is greatest, since recognisable references are what people search for.
How markup sets the margin
Print-on-demand platforms of this kind pay a margin set above a base price rather than a share of the sale, so earnings move with the markup chosen and with the base price of the item. At the defaults, 100 monthly sales of a 20 base-price item at a 20% markup returns 400 a month. Raising the markup raises the per-sale figure and the retail price at the same time, which is where the arithmetic stops and the trade-off begins.
The trade-off the calculator holds fixed
Raising the markup raises the per-sale figure and the retail price together, and the calculator holds sales volume fixed while that happens. In practice a higher price affects how many sell, so the useful question is how much volume a markup rise can afford to lose.
That has a clean answer. Earnings break even when the volume ratio equals the old markup divided by the new one. Moving from 20% to 30% therefore survives a 33.3% fall in sales before earnings drop, and moving from 20% to 40% survives a 50% fall. On the loaded figures, a 40% markup with sales down a fifth, at 80 a month, returns 640 against the 400 at the default: earnings rise by 60% despite selling less. Commentary suggesting a markup rise costs 10 to 20% of volume is describing a change the arithmetic absorbs comfortably, though the elasticity varies by product and by niche and is not something this model measures.
At 100 sales a month on a $20 average base price with a 20% markup, monthly earnings are $400.00, shown alongside the annual figure, the royalty per sale, the sales count and the markup applied.
Inputs
| Annual Earnings | $4,800.00 |
|---|---|
| Royalty per Sale | $4.00 |
| Monthly Sales | 100 |
| Markup % | 20.00% |
This example uses sample figures for illustration. Adjust the inputs above to match a specific situation and see how the result changes.
Sources & Methodology
Methodology
The calculator multiplies monthly sales volume by the average base price and by the markup percentage expressed as a decimal to give gross monthly earnings, multiplies that by twelve for the annual figure, and reports the royalty per sale as base price times markup. On this model the markup is added above a base price the platform sets per product type rather than taken as a share of the retail price, so the retail price is the base multiplied by one plus the markup, and the artist's share of retail is the markup divided by one plus the markup: 16.7% at a 20% markup rather than 20%. All three inputs are multiplied, which makes each proportional in effect and the three interchangeable in the arithmetic, and rearranging shows that raising the markup breaks even against a fall in volume when the volume ratio equals the old markup divided by the new. The model assumes a constant base price across the catalogue, so a mix spanning several product types needs a sales-weighted average. It holds sales volume fixed while markup changes and does not account for price elasticity, refunds, returns, chargebacks, currency conversion, platform account deductions that vary by account type and region, tax owed on the earnings, or the removal of listings on copyright or trademark grounds. Results are gross estimates for illustration.
Frequently Asked Questions
Default vs higher markup?
Redbubble vs Merch by Amazon?
How many designs to make money?
Stickers vs t-shirts?
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