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Updated 2026-09-01 · Creator Economy · Educational use only ·
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Redbubble Earnings Calculator

Redbubble artist royalty.

Calculate Redbubble earnings by entering monthly sales volume, base price, and markup percentage to see estimated monthly and annual artist royalties.

What this tool does

This calculator estimates gross artist earnings on a print-on-demand marketplace that pays a markup added on top of a platform-set base price. It multiplies monthly sales by average base price and by the markup percentage to give monthly earnings, then annualises at twelve times that figure, and also shows the royalty per sale. Because the markup is added to the base rather than taken from the retail price, the artist's share of what the buyer pays is always lower than the markup figure: a 20% markup on a 20 base puts the retail price at 24 and gives the artist 16.7% of it. All three inputs multiply, so each moves the result proportionally and they are interchangeable in the arithmetic. Base price is the input artists control least, since the platform sets it per product type, and it is why the same sales volume produces very different totals across stickers and shirts. The model holds sales volume constant while markup changes, and excludes refunds, returns, platform account deductions, tax on the earnings, and the risk that a listing is removed on intellectual property grounds.

Quick answer: with the default values, the result is $400.00 (Monthly Redbubble Earnings). Adjust the values below for your own figures.


Enter Values

People also use

Formula Used
Monthly sales across all listings
Average base price, set by the platform per product type
Markup added above the base price, as a percentage
Gross monthly artist earnings, the primary result
Annual earnings at twelve times the monthly figure
Royalty per sale
Retail price the buyer pays, base plus markup

Disclaimer

Results are estimates for educational purposes only. They do not constitute financial advice. Consult a qualified professional before making financial decisions.

Redbubble pays artists a markup added on top of a base price the platform sets per product type, rather than a share of what the customer pays. The default markup is 20% and it can be raised or lowered. That distinction changes the arithmetic: a 20% markup on a 20 base price adds 4 for the artist and puts the retail price at 24, so the artist receives 16.7% of what the buyer actually pays, not 20%. Marketplaces operating in the European Union publish how remuneration is determined and give advance notice before changing it under the Platform-to-Business Regulation, so the base prices and terms in the account are what apply rather than any figure quoted elsewhere.

Base price is what sizes the royalty, and it varies enormously by product. At the same 20% markup, a 3 base-price sticker returns 0.60 a sale while a 20 base-price shirt returns 4.00. Nothing about the markup differs between them. The platform handles printing, shipping, customer service and returns, so there is no upfront cost, but the per-sale figure is small enough that volume across many listings is what makes the total meaningful.

Discovery on the platform runs through its own search, so keywords, product-type coverage and upload consistency all feed sales volume, which is the input this calculator cannot estimate for you. One risk worth naming sits outside the arithmetic entirely: designs referencing existing characters, logos, slogans or brands can be removed on copyright or trademark grounds, and a removed listing earns nothing regardless of what any projection said. Rights in artwork and in brand names are separate things, and both apply to print-on-demand listings.

A worked example

With the loaded figures of 100 monthly sales, a 20 base price and a 20% markup, the royalty is 4.00 a sale, giving 400 a month and 4,800 a year.

Reading the same figures from the buyer’s side is more useful. The 20% markup sits on top of the base, so the item retails at 24 and the 4 the artist keeps is 16.7% of that. Comparisons against platforms that pay a percentage of the list price have to be made on this basis, or the markup number flatters itself by roughly a fifth.

What moves the number most

All three inputs multiply together, so each moves the result proportionally: a 1% change in any of them changes earnings by 1%. That also makes them interchangeable in the arithmetic. Two hundred sales at a 20% markup and one hundred sales at a 40% markup both return 800 a month on a 20 base price, even though one is a distribution problem and the other a pricing decision.

Base price is the input artists control least, because the platform sets it per product type. It is nonetheless the reason a sticker-heavy catalogue and a shirt-heavy one at identical sales volumes produce very different totals: 100 sales at a 3 base returns 60 a month against 400 for the same volume at a 20 base.

The formula behind this

Monthly earnings are sales multiplied by base price multiplied by the markup expressed as a decimal, and annual earnings are twelve times that. The royalty per sale is base price multiplied by the markup.

Two rearrangements are worth having. The retail price is the base price multiplied by one plus the markup, and the artist’s share of that retail price is the markup divided by one plus the markup: 9.1% at a 10% markup, 16.7% at 20%, 23.1% at 30%, 28.6% at 40% and 50% at 100%. The share always sits below the markup figure, and the gap is widest at low markups.

What this doesn't capture

Sales volume is held constant while markup changes, which is the model’s central simplification and the subject of the section below. Beyond that, the figure is gross artist margin: it sits before any tax on the earnings, before platform-side deductions that vary by account type and region, and before refunds and returns, all of which reverse a royalty already counted.

The larger omission is that a listing has to survive to earn. Designs built on existing characters, brands or slogans face removal on copyright or trademark grounds, and no projection here survives a takedown. That risk rises precisely where the discovery advantage is greatest, since recognisable references are what people search for.

How markup sets the margin

Print-on-demand platforms of this kind pay a margin set above a base price rather than a share of the sale, so earnings move with the markup chosen and with the base price of the item. At the defaults, 100 monthly sales of a 20 base-price item at a 20% markup returns 400 a month. Raising the markup raises the per-sale figure and the retail price at the same time, which is where the arithmetic stops and the trade-off begins.

The trade-off the calculator holds fixed

Raising the markup raises the per-sale figure and the retail price together, and the calculator holds sales volume fixed while that happens. In practice a higher price affects how many sell, so the useful question is how much volume a markup rise can afford to lose.

That has a clean answer. Earnings break even when the volume ratio equals the old markup divided by the new one. Moving from 20% to 30% therefore survives a 33.3% fall in sales before earnings drop, and moving from 20% to 40% survives a 50% fall. On the loaded figures, a 40% markup with sales down a fifth, at 80 a month, returns 640 against the 400 at the default: earnings rise by 60% despite selling less. Commentary suggesting a markup rise costs 10 to 20% of volume is describing a change the arithmetic absorbs comfortably, though the elasticity varies by product and by niche and is not something this model measures.

Example Scenario

At 100 sales a month on a $20 average base price with a 20% markup, monthly earnings are $400.00, shown alongside the annual figure, the royalty per sale, the sales count and the markup applied.

Inputs

Monthly Sales:100
Avg Base Price:$20
Markup %:20%
Expected Result$400.00
Expected Result breakdown
Annual Earnings$4,800.00
Royalty per Sale$4.00
Monthly Sales100
Markup %20.00%

This example uses sample figures for illustration. Adjust the inputs above to match a specific situation and see how the result changes.

Sources & Methodology

Methodology

The calculator multiplies monthly sales volume by the average base price and by the markup percentage expressed as a decimal to give gross monthly earnings, multiplies that by twelve for the annual figure, and reports the royalty per sale as base price times markup. On this model the markup is added above a base price the platform sets per product type rather than taken as a share of the retail price, so the retail price is the base multiplied by one plus the markup, and the artist's share of retail is the markup divided by one plus the markup: 16.7% at a 20% markup rather than 20%. All three inputs are multiplied, which makes each proportional in effect and the three interchangeable in the arithmetic, and rearranging shows that raising the markup breaks even against a fall in volume when the volume ratio equals the old markup divided by the new. The model assumes a constant base price across the catalogue, so a mix spanning several product types needs a sales-weighted average. It holds sales volume fixed while markup changes and does not account for price elasticity, refunds, returns, chargebacks, currency conversion, platform account deductions that vary by account type and region, tax owed on the earnings, or the removal of listings on copyright or trademark grounds. Results are gross estimates for illustration.

Frequently Asked Questions

Default vs higher markup?
The default 20% markup is set for conversion rather than for artist earnings, and the arithmetic of raising it is more forgiving than it first looks. Earnings break even when the volume ratio equals the old markup divided by the new one, so a move from 20% to 30% survives a 33.3% fall in sales and a move from 20% to 40% survives a 50% fall before earnings drop below where they started. On the loaded figures, a 40% markup selling 80 units instead of 100 returns 640 a month against 400: a fifth fewer sales and 60% more earnings. Commentary that puts the volume cost of a markup rise at 10 to 20% is therefore describing a change the arithmetic absorbs comfortably. Elasticity does vary by product type and niche, and impulse-priced items behave differently from considered purchases, so the reliable route is to change one product type at a time and compare sales over a full period rather than a week.
Redbubble vs Merch by Amazon?
They pay on different bases, so the headline percentages are not comparable. Redbubble adds a markup on top of a platform-set base price, which means a 20% markup on a 20 base yields 4 and represents 16.7% of the 24 retail price. Amazon Merch on Demand publishes a flat 10% plus 0.50 per transaction on direct sales, deducted from a list price the creator sets, with the production cost also coming out of that list price, so the royalty there is what remains rather than an addition. Comparing them needs both expressed as currency per sale on a comparable product at a comparable retail price. The practical differences run the other way from the fee structures: Redbubble carries a wider product range and gives direct control of the markup, while the Amazon programme brings its own marketplace traffic. Nothing stops an artist listing on both, since neither arrangement is exclusive.
How many designs to make money?
Portfolio size and earnings are related through sales volume rather than directly, so the honest answer works backwards from the arithmetic. At the loaded 20 base price and 20% markup, each sale returns 4, so 100 a month needs 25 sales, 500 a month needs 125 and 1,000 a month needs 250. Translating that into a design count depends entirely on how many sales each listing generates, which varies by niche, keyword coverage and how many product types each design is listed across. Figures circulated among artists put typical per-design sales very low, which is why catalogues are usually described in hundreds rather than dozens. Design quality and search relevance matter more than raw count, since a listing nobody finds contributes nothing to volume no matter how many sit beside it.
Stickers vs t-shirts?
The difference is base price, not markup. Markup is a percentage set by the artist and applies identically across product types; base price is set by the platform per product. At the same 20% markup, a 3 base-price sticker returns 0.60 a sale and a 20 base-price shirt returns 4.00, a difference of nearly seven times from the base price alone. Stickers tend to sell in higher volume at lower prices, shirts in lower volume at higher prices, and cases and prints sit between. Because the calculator takes a single average base price, a catalogue spanning several product types needs a sales-weighted average rather than any one product's figure, and a sticker-heavy mix will pull that average down sharply.

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